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Creating a Simple Dungeons and Dragons NPC

Last week I talked about Dungeons and Dragons in a couple of different ways. But I covered a simple way to start to build your Dungeons and Dragons homebrew campaign. Homebrewing can by tricky and part of that is creating NPC’s, non-player characters. These will be who your player characters (PC’s) interact with. How do you create interesting characters that your players can interact with? And how many do you need to make?

Making Simple NPC’s

When I started out my first big homebrew campaign, I wanted to create a big world. You can see from my article last Monday that I don’t do that anymore. Instead, I really focus on trying to keep my preparation as simple as I can. Why, because there is a lot that can be prepared and only so much time to do it. And I think a lot of preparation could be done on the fly. The same goes with NPC’s, you can make them simply.

  • Name
  • Looks
  • Quirk

That is it that you need for making an NPC. Now, that might seem a little bit simple, and it is really simple, but I’m going to give you a reason why I keep it so simple. It’s because you don’t know which NPC’s your PC’s will latch onto. Nerdarchy, for example, use an example where there is a bakery with a “good bread”. That is something that set that apart and made it important to the PC’s even though it wasn’t something that was planned. So when that bakery with the “good bread” ran into issues, the PC’s cared about it. Again, this throw away thing became important.

So Why Only Three Things?

I actually started with a fourth thing on there, their occupation, but now I don’t have it there anymore. There is a reason for that, because not all NPC’s will have a job. A backstory is very likely, but a job not so much. That is fine, some NPC’s give quests, others run shops, some become rivals and some make good bread.

But you don’t need to know who does that right away. Create simple characters that can be used anywhere. You then have starts to characters that you can insert into your story on the fly or before the start of a session. If John the burly human with a grey beard and is missing a finger matches what I need for a blacksmith, I can put him into my story. But John could also be a city guard, or a gardener, or a mercenary. I don’t need to know his job right away because I don’t know what I’ll need him for, for the players.

Dungeons and Dragons
Image Source: Wizards

How Many Do I Need?

This is up to you, but really, you don’t need that many. But for some people, it’ll be nice to keep a bunch around. In fact, you can just create list of them on your phone or in a notebook, or stored on index cards just to pull out. I haven’t done this yet, but it isn’t a bad idea. I create a bunch of index cards and put them in a recipe case with dividers by types of NPC’s and just be able to pull one out right away. And turning out those three things, that is simple and you can make a lot of them.

But to start, make them on demand. Maybe make them before a session and put them into the recipe box when you use them. That way you start building up a collection of NPC’s. Then next campaign you have a seeded base of NPC’s who you can pull back out, you might need to give them another name though. Just update the names and you can keep a history of all the NPC’s who you’ve made.

Another Option

This is why I don’t have the index cards done yet, there is another option. And that is, don’t make them up ahead of time. Players walk into a tavern in my game, I ask them, what is the name of the tavern, who is running it, who is all there. Now they are helping me create a nice roster of NPC’s that they use.

Why do it this way? Two reasons, firstly it takes pressure off of myself as the DM. I don’t always know how much story I’ll get through. And that is just fine, but that means I might not know if I go to a tavern when I start the night. The other reason is now the players have more connection to the NPC’s. They are their NPC’s, the ones they create, and they will care more about what they do.

This is a bit more advanced. Now because it is that much harder, but because you need to trust your players and improvisation. You don’t know if they will make a gnome named Tilda to run the tavern or a half-orc named Tilda. Can you handle the difference between those two characters? Now they don’t need to be fleshed out, but it is trickier.

Image Source: D&D Beyond

The Best NPC’s

So, is this the only way create NPC’s, no, these two ways aren’t. In fact, for a one shot, I will go into more detail. Why, because there aren’t as many. The main point of this is to give you ideas of how you can make NPC’s without exhausting yourself. Even as a more experienced Dungeon Master, I want to put the best game together that I can. But how do you balance real life and the understanding that it won’t be perfect to get playing fast. Because, the best game is the one you play, not the one you plan out perfectly, and that’s the same with NPC’s.

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