Fellowship of the Ring Trick-Taking Game
Review Table Top

Fellowship of the Ring – Trick Taking Lord of the Rings

I got a game I’ve been wanting to play off my shelf and played it a few times over the past week. This is The Lord of the Rings The Fellowship of the Ring Trick-Taking Game from Office Dog. Yes, that is a mouthful of a title. I’ll just be calling it Fellowship of the Ring from here on out. This is a cooperative trick-taking. And I generally like trick-taking, but is this a good game or one that is just okay, and does the Lord of the Rings theme come through?

How to Play The Fellowship of the Ring Trick-Taking Game

The Fellowship of the Ring Trick-Taking Game is a cooperative trick-taking game where you play through chapters of The Fellowship of the Ring. Each chapter is going to give you different characters that you play as, and possibly additional objectives as you play as well. I don’t want to spoil what those are, so we’ll talk about chapter one.

Set-Up

Firstly, you deal out all the cards except one which is taken out of the game. So fewer players, the higher number of cards you have total, this matters for some of the goals, kind of. There are five suits, hills, mountain, forest, shadow and rings. Players do the normal thing of sorting their hand, and then it’s where the fun comes in.

The player who has the one ring is Frodo. They take that card and it goes clockwise from them with each player picking one of the other characters. Some chapters are going to have specific required characters, in chapter one, for example, Gandalf is a required character. Just because they are required doesn’t mean the next person need to take them, it just means someone else might be stuck taking them.

Then specific characters let you pass cards. You go in order from the left of the Frodo player to the right. Players chose to exchange cards per the rules on their cards. And not all cards are going to have an exchange. Also, some cards might have additional set-up instructions, which you see in chapter 2.

Trick-Taking

Then trick-taking is going to go in a pretty standard way. The lead player, for the first trick in the first chapter Frodo, plays out a card. Everyone must follow suit if they can. You do this until either everyone completes their objectives – which often requires all hands being played, or you can’t win.

There are special rules for the ring cards. The ring cards cannot be led out until they are broken. This is a mechanism that is similar to Hearts. Once it is broken, then rings can be led. However, while the other suits go from 1 to 8 the ring suit is only 1 to 5. The One Ring does have a power, though, it allowed the player of the ring to declare they win the trick.

Now you are very limited in communication in this game. You aren’t allowed to tell people what you have in your hand. Now, in trick taking there is often not much communication, so that is not a massive difference as each player needs to infer information from the cards played.

Winning

As I said already, you win when all the objectives are met and none can be broken. This might be a character who wants only zero or one tricks. If you still can play out tricks, you need to verify that player can’t win anymore before stopping the hand. But if you know that, then you don’t need to play out the full hand.

After you successfully complete the challenges of a chapter you go onto the next one. This is going to give you some flavor as to what you are playing through and the set-up and characters for the next chapter. Some characters will go between chapters, Frodo for example. So you shuffle up and play the next chapter and as many as you want in a night.

What Doesn’t Work

This game does change with different player counts. And while they do a good job of trying to balance it, I think it is simpler with three than it is with four. Mainly because some of the challenges require taking a number of tricks, and if it’s a higher number, Bilbo needs three in the first chapter, then it’s trickier with fewer cards. They try and balance it out, but more variables, the trickier it is.

What Works

Theme

Firstly, I think they do a very good job with the theme in the game. That little bit of reading is great. And the fact that every chapter changes is very good. Now only does every chapter change, it very closely follows the book. And I like that attention to detail for the game. It’s going to be fun for people who have just seen The Fellowship of the Ring as a movie, but more fun for those who know the books as well.

And I just want to talk a bit more about that. I think that they do a good job of changing up the characters as well. So it’s not just that little blurb of text that you get. But the characters who you can play as change as well. The first chapter has Bilbo, Merry, Gandalf, and Frodo and is themed around the party and Frodo getting the ring. Then you don’t have Bilbo for the next chapter because he leaves to do his own thing.

Ease and Speed of Play

The game is easy to learn and play, which is good. Though, it is a trick-taking game. I say that not as a negative, but as a be aware because the more you know trick-taking the easier it will be. Mainly because there are things you do in trick-taking to demonstrate or share information. Or it could be techniques like short suiting yourself that newer players might not know.

I also like how fast the game is. A good trick-taking game should be fast. I don’t want it to be a slog as I play through a lot of hands to get through a chapter. So one chapter being one hand means that you can easily get through it in a handful of minutes, I think on average probably 10 to 15 when you know what you are doing. With setting up the chapter, maybe twenty. And each chapter is fast to set-up as well, so it never adds or changes too much.

Cooperative

The cooperative nature of the game is great as well. Now, I don’t think you could do a Fellowship of the Ring trick-taking game, for more than two, and make it competitive. At two you could have Mordor versus the free lands. But in this case, it’s a nice element to the game, and because it is trick-taking, you can’t alpha game it. So that is something that makes is nice for a cooperative game where you win or lose together, but no one person can run it.

Who is The Fellowship of the Ring Trick-Taking Game For?

Firstly, I think the fans of Lord of the Rings are going to like The Fellowship of the Ring Trick-Taking game. Even if you don’t know trick-taking, it could very well work for you. And I think for gamers who know trick-taking, I think the changing challenges work well. So this is a game for most people, and I think it’s easy enough for a non-gamer to pick-up the rules and learn the game. Again, it helps that there is a bit of Hearts to it because a lot of people have played that on the computer.

Final Thoughts on The Fellowship of the Ring Trick-Taking Game

I really like this game. I already know that I like trick-taking, so the Fellowship of the Ring Trick-Taking game, combining a theme and mechanisms I like I knew it’d likely be a hit. That said, I am really pleased with how it is directly tied to the book. Those bits that are glossed over are nice to have here and gives for some very fun chapters.

And I think the variety in chapters and characters are good. And without that, it’d be just an okay game. The characters are all fun and different. But when you get a really different chapter to play, you understand the detail that went into the game. It is truly a game for fans of Lord of the Rings. And this one is just The Fellowship of the Ring, so that means we should be getting at least two more.

This is game also with a solo mode. So I want to get it played solo, and it might be a game that I play solo on Malts and Meeples. I suspect it is going to be better with more, but either way, it’s nice to have a solo mode.

My Grade: A
Gamer Grade: B+
Casual Grade: B-
Strategy Score: 7 (out of 10)
Luck Score: 5 (out of 10)

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