It’s Gloomhaven, the end. No, to go into more than that, why do I need Gloomhaven: Jaws of the Lion when I have Gloomhaven and Frosthaven? First part of it is being a completionist for that game. I have everything else, or it’ll be coming, …
Tag: Cephalofair Games
So we’ve gotten some new information about Frosthaven out on Cephalofair’s website where Isaac Childress wrote a post about crafting in the game, you can find the whole article here. Now, normally when I do these posts, I’m writing up information from a video so …
We had another character retire, this one, so it’s time to do a bit of a write-up on it. The Summoner was not a character that I played, but an interesting character that a friend played, however, it didn’t seem like the easiest character to play.
You can probably guess what the Summoner does, it summons things. Now, that in itself is pretty cool, you get to control a lot of creatures and your cards either summon creatures or you can make them do things. However, it really seemed like it’s a bit tricky and a bit focused. The issue with it, is that until you’re at higher levels, you basically summon small creatures that might get off one round of attacks and then die. So if you don’t set it up correctly, you’re going to have a lot of time where you aren’t as powerful. It helps that summoning creatures though gives you XP.
Some of the reason, though, it might have been tricky at the start is that we had the Sawbones and Quartermaster starting at the same time. So we didn’t have a strong character that was really a tank yet. At the end, some of the animals that were able to be summoned could tank a little bit, but not that much. It did however, save us several times being able to swarm an enemy or having meat shields that protected us from enemy attacks. Again, they tended to be one hit and done, sometimes two hits and done, but soaking up a large attack really helped us stay alive longer.
Once you kind of figure out the strategy for the deck and get some of the stronger summons, it is interesting. You get summons with ranged attacks and summons with pierce. This made those summons very effective at higher levels when monsters might not have many more hit points but they have shields. They really do offer a nice utility, and if you are facing off against weaker monsters, you can sometimes just send a couple of summons off in their own direction, as long as there isn’t a door for them to open.
Overall, I think that this character is fairly complex, not because of complexity of actions, but because of the amount of management that you need to do for this character. And the fact that your summoner needs to be in the mix with their summons to give them additional actions makes it good that the character isn’t too squishy. There’s also the aspect of balancing out the use of cards, because when a summons dies, it burns the card. If you aren’t careful you can run through cards too quickly.
I’m ready personally to play not a support character, and while the summoner definitely is more combat focused, through the summons than a lot of characters, it does still have that feel that it doesn’t do too much for itself. I think if you’re someone who likes battlefield strategy and tactics, it’s going to be a strong character for you to play. You definitely can set-up what happens on the battlefield with where you place your summons and who you have them attack.
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Back with some more Gloomhaven character reviews, this one isn’t one that I’ve played but that another player is currently playing in our game. This is part of a group that we weren’t sure was going to be a great group because we generally all …
We had a lot of new characters pop up last night, all three of us ended up retiring characters yesterday. This isn’t a character that I’ve played, but it is a character that I believe made it all the way to level 9.
This was a interesting character to watch played and seemed like an interesting character to play. The main focus is this bear companion/summons that you have with you. It acts on it’s own turn as a summons but also then can be given commands on your turn, so in some ways you are controlling two characters. Mainly, though, you are swapping out at least one of your actions to give commands to the bear instead, because they can do more damage than you.
One thing this meant for the character was that they didn’t end up moving around all that much. When you can have the bear, who has a lot of hit points, tanking for the party, you don’t have to move much in combats where you wanted to kill everything. That helped with the other characters being played, the Soothsinger and Elementalist who weren’t able to be tanks. However, it, at times, made it hard on missions because our goal would be the make it to a certain point and instead of being able to just have the bear attack and not move, the Beast Tyrant had to do the moving and that cut down on our combat, and the Beast Tyrant didn’t move in large chunks and sometimes would have to be aided in their moving, which they could do for themselves, or the Soothsinger could help them with.
However, the bears damage and ability to tank really make this an interesting and strong character. It is also nice that, since the bear is going on your turn, you could have them heal from the cards being added to the modifier deck. Now, the bear, like any summons couldn’t open doors so the Elementalist or Soothsinger often had to be up front with the bear, or near the front, but with the Elementalist needing to be around for damage, that generally worked out just fine. It is also harder to get loot or treasures, because summons can’t pick up those things, and even though the bear was around all the time unlike a normal summons, they followed the same rules.
Like I’ve said before, the Beast Tyrant is about tanking with the bear, so they weren’t very support focused. However, they did have a trick or two up their sleeves. The most important one being a one time use card that allows you to swap positions of two figures on the board. This allowed us to short cut a scenario that would have been difficult to run with our shorter distance moving characters, we were able to place someone within a turn of the goal. But beyond that, I don’t think there were any heavy support cards. That card also made it easier for the Beast Tyrant to get out when they were moving slowly through the make it to “Point B” missions.
Overall, this seemed like an interesting character to play, especially for me who has been primarily a support class character with first the Tinkerer, then Soothsinger, and now the Bonesaw (which I’ll write about after I’ve played a couple more times). It seems like the Beast Tyrant is a step up in complexity from your standard tank characters with the picking your actions and your hand that could focus more on yourself or on the bear but the bear always seems like the better option to go.
Does controlling a bear sound cool to you? Do you normally play a tank type character or does this seem to combat focused?
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This is my second character, so I’ve only played him a couple of times thus far. But I feel like I have a decent grasp on what this character can do. Soothsinger The Soothsinger is an interesting character, I picked my original retirement objective because …