Another Dungeon Master tools, this time around creating traps and puzzles. Who are they for and why make them?
Final Dungeon Master Tools topic. Let’s talk about tips and tricks when you have players at the table. How do you handle the player dynamic?
Have you ever had a Dungeons and Dragons game where you need to add a player mid game or you lose a player mid game?
It’s time for your next campaign, how and when do you introduce your next big bad guy to the players?
I want to continue talking about Dungeons and Dragons and what you need to bring to the table when you play a game. I talked
Like normal, I’m stealing slightly from something that I’ve been watching. Into the Badlands. The world has “ended” after something happened and there’s this Badlands
Just a quick recap of what’s come before, there are three different pillars to Dungeons and Dragons, according to Dungeons and Dragons. Those are Combat,
Dungeons and Dragons is built upon three pillars, Combat, Social Encounters, and Exploration. Now, these pillars don’t always evenly share the load, nor should they.
Alright, it’s Friday again, that means it is time to come up with your (or my) next Dungeons and Dragons campaign. This one is again
As I’ve been thinking about finding people to run a new D&D game with, I started thinking, what sort of scope do I want for