Unsurmountable – Button Shy Solo Review
We’re not done yet with the Button Shy solo games. Last night on Malts and Meeples we played Unsurmountable a solo game designed by Scott Almes. He is one of the designers who has done a number of the Button Shy Solo games. And I like some of those games quite well, others not as well. Is Unsurmountable going to be a game for me?
How To Play Unsurmountable
Like all games from Button Shy, Unsurmountable is an 18 card game. Though, there are expansions. In this game you are trying to use all 17 mountain cards and the helicopter to complete an assent of the mountain. You need to make it from one of the bottom edges of the mountain to the top as you build it out in a four wide triangle.
Each turn you do one of two things. You either take the left most card from the “base camp” row of cards and add it to your mountain. You want to connect the paths so that you can make it to the top as you are placing out cards.
The other option is that you can spend one of the other cards, four at the start of a base game, to use it’s special ability. These abilities allow you to manipulate the order of the cards in the base camp, remove cards or add cards in other ways to the mountain and more.
Once you complete one of those two actions you refill your base camp, shifting all the cards to the left and continue. At the end of the game, when your mountain is built, you check to see if you can create a path to the top. If you can, you win.
What Doesn’t Work
This is a solo game with a fair amount of luck to it. If you get the right cards to come out in the right order, you just build the mountain. The powers, they don’t matter so much. But, if you don’t get the right cards, it’s more of a puzzle. So there is a variability in the game as to how you win. Sometimes you win it is pure luck, other times, no matter what you do, or nearly that, there is nothing you could do to win.
What Works
That negative said, this game does give you a good puzzle. The powers on the cards are interesting. Though, as I talk about at the end of the video, maybe not balanced. For example, adding an extra card to the row just gives you more options. But, removing one makes it harder, and the likelihood you want to play either card on the mountain is fairly low. But the rest of the cards offer a lot of fun choices and decisions about which to use.
The game is also again a pretty small footprint and fast to play. I play four games in my video and that is not a long video. In fact, I even spend time talking at the end about some thoughts on the game, so it’s less than that run time for four games. Granted, one game I didn’t play out completely. I knew based off of the cards that I had, I wasn’t going to be able to complete it. But that’s not a bad thing, it means that the game plays fast, and you know when it’s over, no questioning if you can complete it.
Who Is Unsurmountable For?
I think people who like a solo puzzle will find this one fun. As compared to some Button Shy Games, I think that this one might benefit more from expansions. The base game, as you play it, you know what cards do fast. That isn’t a bad thing, but it does limit a potential shelf life of a game. But for someone who wants a lot of small solo games, maybe travels often or finds themselves waiting often, a game like this is very good.
My Final Thoughts on Unsurmountable
This is an interesting game, and I mean that in a good way. I like the game, but also I think that I need the expansions to keep it around. So I am buying the expansions for it. The nice thing about a lot of Button Shy Games is that you get them for $15 and can sell them for $10, so if I don’t find that’s enough for the game, that’s okay. But I think what the game does is interesting.
The reason that it’s kind of riding that edge for me is because I own a lot of little solo games. So which is going to be the one that I play? And Unsurmountable is on the higher end of luck. I won a game without having to use a power for a long time. Why, because that is the order the cards were shuffled into. Am I likely to get that order again, no. But it is possible to just shuffle into a win, which I’m not going to say is bad design.
But it is a testament to the level of luck in the game. And I want to do more than just play out cards in the order I drew them. And most of the time I know with Unsurmountable that I will. If the expansions add some more into the mix, though, that’d be great.
My Grade: C+
Strategy: B
Luck: B
Send an Email
Message me on X at @TheScando
Visit us on Facebook here
Support us on Patreon here
Leave a Reply
You must be logged in to post a comment.