Lost Ruins of Arnak
Table Top Top 10

Top 5 Games That Should Get a Legacy Game Version

I love a good legacy game. If you aren’t familiar with them, we’ll cover what they are in a second. But a legacy game offers a great experience for players when it is done well. And some of the best ones have been using mechanisms and themes that were already successful games. So let’s first talk about what a legacy game is and then five games that I really want to get a legacy version of.

What Is A Legacy Game?

A legacy game is a subset of campaign games so let’s start off with the question, what is a campaign game? A campaign game is a game where you what you do in the previous game chains into the next game or carries over in some way. Often times there is story in a campaign game, but not always a ton of story.

Now, keeping campaign games in mind, what is a legacy game? A legacy game is a game where you make permanent changes to the game during and between plays. This might include, writing on elements, destroying elements, adding stickers to elements and more. A legacy game is generally not replayable as the legacy experience after you play it once. But the big element is those permanent changes.

Top 5 Games That Should Get a Legacy Game Version

So what are my rules for the list. The first thing is that I need to have already played the game. So no game that I know would make a solid legacy game even from theme or mechanisms if I haven’t played it. The other is there can’t be a legacy version of it already. In this case the example would be, I can’t ask for Pandemic Legacy Season 3, three legacy Pandemic games already exist.

5. Mansions of Madness

Mansions of Madness
Image Source: Fantasy Flight Games

This one maybe should be my #1 for a legacy game. But Mansions of Madness or really a lot of the Arkham Games from Fantasy Flight Games would be perfect. But I love Mansions of Madness a ton and I want a campaign for it, so why not legacy. In this game you play as investigators trying to stop some Eldritch ritual from happening or horror from coming through.

So create an adventure that is going to tie things together, that is more of a campaign than a legacy game though. What do you do for legacy elements? I think player stats and making those improvable throughout the game would be really interesting. My lore is bad at the start, but I can spend some resource to level that up. Or maybe you fail a mission. Instead of playing it again fail forward. But destroy a location that you might have been able to go to and lock out a benefit.

One element I don’t talk about too much is adding in new rules. But I think this game is one where you could easily add in more rules. You create different types of challenges for the players to face and that’s a new rule. Or you unlock new monsters and new bad things that can happen within the game. There is so much in this game as it is that it’s hard to come up with everything that could work for a legacy game.

4. Lost Ruins of Arnak

Now, they did make a campaign game for Lost Ruins of Arnak, but I think a legacy game would be great as well. This is a worker placement and deck building game. In it you explore ruins, gather artifacts, research and note discoveries and more. The player with the most points wins.

As you explore the game, some sites you explore become tapped out. Or you set that something is always going to be at a location that you can get. And as you play through games, you can upgrade items and artifact cards you can get and lock some of them into your starting deck.

Since Arnak is a competitive game, I think adding to those starting decks and improving those cards would be important. If you lose, you get to sticker a card or cards in your starting deck or on your board to give you more starting resources or more flexibility in the cards you have.

Finally, I think that unlocking new research tracks could be interesting so you explore new temples and that changes up the game. As well as new artifacts and items that you can buy would be great as well for options for a legacy game. And possibly even remove/destroy some. Or make some artifacts or items truly one time use.

3. T.I.M.E. Stories

TIME Stories
Image Source: Space Cowboys

I want to see someone take a run at this one. T.I.M.E. Stories is a time travel game where your consciousness is sent back into the past and you need to complete a mission. If you fail, your consciousness comes back to the future and you loop and try again. There is supposed to be a story that goes through it all, but it only kind of is there.

But I think there are some interesting ways that you could make this a legacy game. The first being that when you go from the past to the future after failing a mission, let’s say by dying, nothing really changes for you. So instead I think it could be really cool to give out scars there. And each person you jump into has a positive and potentially negative thing you need to deal with. Why not give that to the person who jumps into them as well.

Plus there is a lot of story that can be done as well. And I think, something maybe interesting, would be limiting how you can jump back in. Nothing should lock you out of completing the story, but the more you jump back and forth the more the villains notice you, so you keep track of that as well. And the more you do it, maybe the more you change up a scenario, such as you sticker up to hide some bonus that you could have gotten, or destroy that item card that you could find.

2. Xenoshyft: Onslaught

Xenoshyft Onslaught
Image Source: CMON

One of my favorite games, another one that I think would be easy to do as a legacy game. This is a deck building tower defense game where players are dealing with waves of bugs attacking the base. You need to build up your deck and your troops to stop the wave of bugs that’s coming to your side of the board, but you also cooperatively help the other players as well, because any weak side is going to let damage through.

There are a few things that I think make sense for a legacy game. The first thing is your side of the base generally has some special abilities. Start with generic ones and as you unlock the game players sticker on new abilities. You also could add abilities and unlock special versions of cards, or change up your starting deck of cards with stickers.

And for the enemies you could unlock new enemies and destroy enemies in some ways to completely remove them from the deck. Of course that is going to come with some sort of cost to the players. But adding in elements like that would be interesting. And I think elements around succeeding or failing a mission and damage to your base or changing funding or cards that you unlock could be really interesting.

1. Burncycle

burncycle
Image Source: Chip Theory Games

This game for Chip Theory Games is one of the first that I spotted on my shelf. Now this could be a campaign as well, but it is also one that could make a very good legacy game. The theme of the game is where that strong legacy and campaign element could really take hold.

The world went through a time where robots were in control or important. Then humanity took back over with mega corporations and now the robots are on the run sneaking into these corporations and trying to complete missions. That is what the base game is.

So how could this become legacy? First you chain the missions together. Next as you play, you create new abilities and sticker them on for your robots. Or you upgrade abilities that you already have and they are persistent through the game and you make them unique for how you want to play. I think also the corporations could also have legacy elements to it. You unlock new abilities that replace old ones as they get wise to your tactics. And if the players hack and deal with the right thing, maybe you remove abilities as well.

Final Thoughts

Those are just five games that I think could work well as a legacy game. What is a game that can be a campaign game already but would work well as a legacy game? Is there something that you look for when you see a legacy game?

Right now, though, I really don’t need more legacy games. I am looking at a shelf where I have a few to play. Like the second Aeon’s End Legacy, both Clank! Legacy, Betrayal Legacy, Ticket to Ride Legacy and more. But I always wan to find more and I’m always excited when they come out because they offer some of the richest overall experiences and let designers really play and change up a game.

Send an Email
Message me on X at @TheScando
Visit us on Facebook here
Support us on Patreon here

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.